Showing posts with label Characters. Show all posts
Showing posts with label Characters. Show all posts

Thursday, July 5, 2012

Choosing a Cast Member for the Fantasy Ensemble

We are very pleased to present today's guest author, Stephen Zimmer. Follow the links below to check out the newest release in his Fires in Eden series, Spirit of Fire.


Choosing a Cast Member for the Ensemble
By Stephen Zimmer

One of the strengths of the epic fantasy genre is its ability to host an ensemble cast. A Song of Ice and Fire, The Wheel of Time, and so many great epic fantasy series present readers with a range of significant characters who have important parts to play in the story.

My own style is well-suited to the ensemble cast, as I use character threads to tell the stories featured in my two epic-scale series, The Fires in Eden Series (epic fantasy) and The Rising Dawn Saga (urban fantasy). I often use a movie-making analogy when describing this, as when I go between different character threads it is like changing camera angles in terms of viewing the greater story.

Deciding upon the threads that will end up in the series, and which characters the story will be told through, involves some of the most important decisions I make when writing these series. Today, I would like to discuss one character I chose to be one of the main ensemble featured in The Fires in Eden Series.

The Fires in Eden Series, in the first book Crown of Vengeance, introduces a group of modern-day characters that get taken back into a fantastical world called Ave. The story is viewed entirely through the eyes of these characters for the first part of the book, but as the novel progresses and the reader begins to meet the inhabitants of Ave, there is a real need to begin to see the story through the eyes of Ave’s residents.

One of the lands introduced early in the story is the Kingdom of Saxany, which is on the verge of an invasion spurred by the desire of an enigmatic, powerful figure called The Unifier. I wanted to portray the imminence of the war to illustrate the peril that the modern-day characters are facing beyond the fact that they have gone into a world that is not their own. I also wanted to connect the reader swiftly to the Saxan realm.

To do this, I found a character who holds some authority in the Saxan world but is also an individual that readers of all backgrounds can relate to. The Anglo-Saxon inspirations and roots for the Kingdom of Saxany are quickly conveyed to the reader through the choice of this individual as well. As such, this character contributes to both world-building and plot development aspects of the series, in addition to being a relatable character that I hope readers will embrace.

Aethelstan is a thane, a land-holding warrior of higher rank who dwells in a burh by the name of Bergton, which is largely a combination of a fortress, market-town, and royal mint. Bergton is located in the Saxan territory of Wessachia.

When we first meet Aethelstan, a large force constructed from a general levy of most able-bodied men in the region has gathered at Bergton, and is about to march forth to meet a tendril of the invasion force that is working its way towards Wessachia. In this scene, Aethelstan is shown saying goodbye to his wife Gisela, sons Wystan and Wyglaf, and daughter Wynflaed (which also shows the naming patterns reflecting an Anglo-Saxon style culture). In this intimate moment, and reflected within the character’s thoughts on the verge of setting forth, the scene of the great force marshaling for war carries a very somber, sober tone, rather than anything of pomp and spirited ceremony.

This choice instantly demonstrates the imminence of the war and personalizes the character of Aethelstan in a way that any military family, or relative/friend of a military person, can relate to. The reader knows immediately who Aethelstan is fighting for, and what is at stake for him, as he shares a few last moments with his family. Uncertainty weighs heavily for those going forth, and those left behind.

The scene also shows some distinctions in the Saxan world, in that the force marching out to war reflects an entire community in terms of participation, and does not involve just those who are warriors at all times. Brothers, fathers and sons, neighbors, and friends who normally are tending to crops, practicing their faith, or working as artisans are being called to war out of absolute necessity. The fight is one that is quite existential in nature, with a dark finality looming if the war is lost.

We have examples of other kinds of leaders in the Fires of Eden Series, but I wanted Aethelstan to be the kind of leader who truly has the people he leads at heart. He is not an authoritarian, and this is shown in the early scenes as he reflects deeply upon the men that he is leading to war. This is further reinforced in some early scenes involving some dangerous reconnaissance, in which Aethelstan undertakes it himself rather than sending others to do his bidding. It is made abundantly clear that Aethelstan does not make any distinctions between thanes and villagers in terms of their worth and value as fellow human beings.

He understands that each one of the general levy men are just like him in that they have families themselves, ones that are no less important to them than Aethelstan’s is to him. Further, he is the kind of leader that fully shares in the risks that he asks of his men, fighting alongside them in a way that is very, very different from those in today’s world who regularly send young men and women into harm’s way. Aethelstan leads from the front, with a sword in hand.

Aethelstan’s own thoughts and the presence of village priests going along with the force establishes the role that faith has in the Saxan world, a mindset that is very hard for many in today’s world to understand. Aethelstan’s faith is part of who he is, at all times, and it flows into his thoughts and actions. This is an important reflection of Saxan culture as a whole, and to shy away from this aspect because religion no longer holds the same kind of position in modern western culture would be a disingenuous portrayal of a mindset that was very much the norm throughout the medieval world.

Aethelstan is also a character well-positioned for other threads within the story, and the actions and decisions that he is involved with quickly intertwine with them . His brother, Aethelhere, commands the Saxan fleet that is patrolling the northern coastline of the kingdom. He is also a friend of Gunther, known to the Saxans as The Woodsman, which has implications involving some of the modern day characters as the story develops. There is also his best friend Edmund, a man who Aethelstan grew up with since they were both children. All of these give Aethelstan further dimension, as beyond being a father and husband, he is also a brother and friend.

As you can see, the choice of having Aethelstan in the ensemble cast serves many important purposes for the story. It gives the story an example of a healthier type of leadership that contrasts strongly with other examples portrayed within the story. It also gives the readers a bigger perspective on the developing war. As a powerful thane, Aethelstan is in a position to learn what is happening to Saxany, and understand what he is facing, all of which is conveyed to the reader.

He gives the story a character that a reader can care about, with his lifelong friendship with Edmund, his relationship to his wife and children, his concern over the son of his brother that he had been fostering, his relationship to his brother Aethelhere, and the always-present concern and affection that he holds for the men he is responsible for as a leader.

Is he perfect? Will he always make the right choices? No, of course not, but he is a character whose development rests more upon his strengths than his flaws. Choosing the characters for an ensemble involving a story of this scale is not an easy task, but when you have a character like Aethelstan that can offer so much, on so many levels, with strong contributions ranging from character, to plot, to world-building, you would be amiss not to include him in the final cast!


Born in Denver, Colorado, Stephen Zimmer is an award-winning fantasy author and filmmaker based out of Lexington, Kentucky. Stephen has two series being published through Seventh Star Press.

One is the epic fantasy Fires in Eden Series (which includes Crown of Vengeance, the winner of a 2010 Pluto Award for Best Novel). The series stands at three titles.

The other is an epic-scale urban fantasy series, The Rising Dawn Saga. This series stands at three titles, with the fourth scheduled for release in winter of 2012/2013. Book Three, The Seventh Throne, polled fourth for Best Novel in the 2011 Tor.com Reader's Choice Awards.

Both series are now affiliated with two growing collections of eBook short stories. The Chronicles of Ave short stories are set in the world revealed in the Fires in Eden Series, while the Annals of the Rising Dawn short stories are set in the world of the Rising Dawn Saga.

His other published short fiction includes the short stories “In the Mountain Skies” and “An Island Sojourn” in the Dreams of Steam I and II steampunk anthologies (edited by Kimberly Richardson), from Kerlak Publishing.

As a filmmaker, Stephen has credits in fantasy and horror, including the supernatural thriller Shadows Light (feature), The Sirens (horror short film), and Swordbearer (fantasy short film featuring a special appearance by former WWE wrestler Al Snow, and based upon the H. David Blalock novel Ascendant.)

Updates and information about Stephen can always be obtained at the following:


Website: http://www.stephenzimmer.com

Blog: stephenzimmer.blogspot.com

Facebook: http://www.facebook.com/pages/AuthorFilmmaker-Stephen-Zimmer/221620254562078

Twitter: www.twitter.com/sgzimmer

Saturday, January 7, 2012

The Secret to Winning

We’re at point A, the first week of January and we want to get to point Z by the end of the year.  So how do we it?  It’s all about having the right mind-set and that comes from knowing what you want.  It’s pretty much what you do for your characters, isn’t it?  You give them a goal or they tell you what goal they want to achieve.  Then off they go, pole-vaulting over moving trailer trucks or dog paddling across an unknown stinky ooze that once was the Mississippi river to get to the other side. 

At first, they are ill equipped to do these things.  Why?  Because just like us our characters simply don’t know how.  Besides that’s what the universe does.  It sees how badly you want something.  So, it creates obstacles. And we just like our characters in our stories have to learn how to pole-vault to get to the other side.

That’s the easy part.  Stopping the little voice inside your head who insists you are not good enough to do this task, now that takes courage, faith and determination.  How do you do that?  By figuring out why your dream or goal is so important to you.  And I’m not talking about fame, money or lots of sex.  Not that those things are bad to have.  I’m talking about what feeds your soul.  What tears up your eyes while you’re smiling? And don’t tell me sex! Go deeper and when you have the answer to that, you have the secret to crossing the finishing line and winning.

Anyway, that’s my thoughts about the secret of winning.  Do you have one to share?

Till next time,

Elizabeth

Saturday, July 30, 2011

1001 Sites To Distract Or Help You


I must admit that sometimes I spend too much time looking for who knows what on the internet. Hours later, I wonder where the time went. It’s fun but it is a distraction from actually writing. I thought I save you some time and share some sites with you. Okay, there aren’t 1001 sites. But, it may take you at least 1001 minutes to look at all of them.

SITE FOR READERS AND AUTHORS
http://www.wattpad.com/ site to read free ebooks and place to hang your hat to gain a following
http://thebookbreeze.com/Home_Page.php site for readers and authors

WRITERS BLOCK/PERFECTIONISM/PROCRASTINATION
http://hillaryrettig.com/books/overcome-procrastination/ Free ebook about procrastination, perfectionism and writers blocks
http://joanswan.blogspot.com/2011/07/writing-exercises-to-remove-writers.html

BUSINESS
http://www.leilimckinley.com/ social media
http://vipauthors.com/

VIDEOS ON WRITING
http://www.youtube.com/user/marthaalderson#p/u/19/ESfT2Lh1cWo videos on plotting
http://www.youtube.com/watch?v=KcmiqQ9NpPE Dan Wells on Story Structure
http://wordplay-kmweiland.blogspot.com/ Videos on writing character and plot
http://www.youtube.com/watch?v=8BfHGeZqJvE Elizabeth Lyon, [author of Manuscript Makeover] on style and voice

SIZING UP YOUR CHARACTERS
http://charactertherapist.blogspot.com/search/label/Psychological%20Theories%20for%20Writers
An online therapy service for fictional characters.
http://www.cvisual.com/film-techniques/writer-character-trait-list.asp List of character traits
http://www.personalitypage.com/html/INTP.html myers-briggs personality
http://www.enneagraminstitute.com/ 9 personality types
http://www.psyweb.com/ psychology web site
http://www.jnforensics.com/ Decoding human behavior

BLOGS ON WRITING
http://writerunboxed.com/
http://hollylisle.com/
http://seekerville.blogspot.com/2008/09/portable-plotting-board.html Portable-plotting board
http://www.magicalwords.net/stuart-jaffe/writing-theory-the-monomyth-part-1/ Writing theory – monomyth 4 parts
http://www.magicalwords.net/free-writing-downloads/ Free downloads
http://udleditions.cast.org/craft_intro.html Narrative Elements/Literary devices
http://www.lisagardner.com/tricks/synopsis.htm Synopsis
http://www.guidetoliteraryagents.com/blog/Word+Count+For+Novels+And+Childrens+Books+The+Definitive+Post.aspx Word count for novels
http://writingright-martin.blogspot.com/search/label/Creating%20Emotions Conflict=Tension=Emotions

FORENCIS
http://www.dplylemd.com/
http://writersforensicsblog.wordpress.com/

GRAMMAR
http://www.spunkandbite.com/

WRITING TOOLS
http://editminion.com/ A paste-in and check editor for adverbs, weak words, "said" replacements, passive voice and ending with prepositions.
http://www.writersdiet.ac.nz/wasteline.php Another paste-in and check editor. This one checks "be" verbs, abstract nouns, etc.
http://textalyser.net/
Another paste-in and check text tool. This one gives you stats on readability, sentence length, etc. You can also analyze a website by pasting in the URL.
http://www.wordcounter.com/
Another paste-in and check tool. This one counts the number of repeated words and gives you a most frequently used hit list.
http://bookblog.net/gender/genie.php Paste and check editor. This one uses key words typically used by males and females and tells you whether you write like a guy or a gal.
http://visual.merriam-webster.com/
http://www.onelook.com/index.php?e=1 One look dictionary
http://thebookshelfmuse.blogspot.com/2008/01/introducing-thesaurus-thursdays.html for emotions
http://moods85.wordpress.com/mood-list/ mood list
http://www.scriblink.com/index.jsp?act=phome&roomid=9974&KEY=BCEBF3D83B398F5E0FDC36B9D58960D9 drawing tool online
http://www.online-stopwatch.com/large-stopwatch/ Online stopwatch
http://www.proginosko.com/leechblock.html For Firefox: a tool to block the sites that stop you from writing
http://macfreedom.com/ Another tool to block out distractions

FOR THE SPIRIT
http://www.livingdeeply.org/
http://www.jamesallenlibrary.com/james-allen/divine-companion James Allen
http://www.youtube.com/watch?v=NTic21Z0gZo Writer’s meditation
http://www.markdavidgerson.com/index.html “Rules” for Living and Writing
http://www.ted.com/talks/elizabeth_gilbert_on_genius.html Elizabeth Gilbert on Genius
http://harvardmagazine.com/2008/06/the-fringe-benefits-failure-the-importance-imagination JKR benefits of failure
http://www.youtube.com/watch?v=-c9-XaA2f00 Buddhist chanting
http://greatday.com/motivate/index.html

Do you collect links too? What’s your favorite?

Till next time,
Elizabeth

Saturday, June 18, 2011

The Changing Face Of Your Characters



Are your characters confusing you? Have you noticed your characters have a mind of their own? You want them to go right, but they want to go left. They decided they want to grow their hair long, when you had envisioned them with short curly hair. Or something even more drastic like their deepest desire morphs in a totally different direction then what you had in mind. Are you losing control or are your characters taking on a life of their own?


I think the answers to those questions are yes. And yes! But, losing control is a good thing. Once you have a baseline, a structure or plan you want creativity to kick in. Big time! You can guide creativity but you can’t control it. Like your characters, your vision needs to breathe. So, if your characters are out dancing when you think they should be fighting aliens let them. Who knows, they may be dancing with the person who could bring an end to war or they may simply fall in love complicating and providing more conflict for your story. You gave birth to them, nourished them, and loved them now let them go. See what happens, you can always reel them back in.


Lt. Worf, of “The Next Generation”otherwise known as TNG changed physically and acquired more depth from season to season. From the simple one-dimension Klingon warrior with his argh, argh growl he grew into a loving father, a good friend, a diplomat and hottie, even Deanna Troi, the ship’s counselor fell in love with him.



Another side of Worf.




Are your characters giving you a hard time or are you giving them free rein?


Till next time,


Elizabeth


Saturday, May 7, 2011

Somewhere Out There And Naked




Yes, the scouts of the spec salon are in Savvy Author’s boot camp. Thirty days to write a first draft. For me it feels like free falling without a parachute or bungee jumping without a cord. It’s like a dream where you’re naked in front of crowd of people wondering how the hell you got there. It’s strange, exhilarating, and frightening at the same moment.

Why in the world would I do this? Because having a deadline and a goal pushes me. It pushes me out of my comfort zone. Yikes! Normally I would take the time to mull over scenes in a story and let it blossom on it’s own time. Or wait till my muse is willing to show up. This time, I’m flying fast.

What I’m trying to do in this first draft is to get the story out of my head and heart and on to the paper. In those times when my heart sings out with the story it feels good and I know I’m on track. Discoveries are plentiful like finding out some scenes need more worldbuilding. But, the most exciting breakthroughs pushing me onward are moments when the characters show me how to bring it all the way home.

As writers, we have different ways of getting the story down and ready for someone to read. The mode of transportation to our destination point is only valid if it works. That’s all we can do. Find out what works, hop on, and ride it all the way home.

Even though I’m feeling ‘somewhere out there’ it’s a ride I’m happy to be on. Excuse me while I grab a towel.

Let me leave with you a quote from John Campell:
A bit of advice given to a young Natve American at the time of his initiation:

"As you go the way of life, you will see a great chasm,

Jump.

It is not as wide as you think."

I'd like to know how your ride is going?

Till next time,
Elizabeth

Sunday, May 1, 2011

Cast Call for Characters with Beth Daniels




We are very pleased to welcome Beth Daniels, aka Beth Henderson, J.B. Dane who wrote today's post and who continues to mentor and inspire many of the Salon's scouts on a daily basis. Her newest ebook Writing Steampunk could be the only instructional book available dedicated specifically to steampunk fiction. And we thank her for it.

 One of the easiest AND toughest things to do is deciding what sort of people will wander around in your story.

Will they be normal...well, relatively normal...humans, paranormal, enhanced creatures, aliens (from other places on Earth, from outer space, from another dimension or parallel universe), will they be lower class, scientists, adventurers, male, female, or something else entirely, aristocrats, politicians, pickpockets, murderers, visionaries...

The list can go on and on. And none of this has anything to do with what they look like, how they move, what quirks of personality are apparent or what sort of background they will need to accomplish -- or survive -- what you intend to throw at them.

It doesn't matter what sort of tale you are about to tell, but it is important to know that the best stories come from who the cast is made up of...what sort of things they are dealing with in the external world and their own internal one as well. Stories that come from character are richer than those that don't.

Take heroes for instance, whether they are male or female or one of those "others" that you might create. They can't be all good but when push comes to shove they do the honorable thing for their fellow beings. Villains will have a lot of the same qualities but they tend to do things for their own benefit. When Heroes and Villains share a number of the same elements it makes for a lovely tug and pull...take Harry Potter and Lord Voldemort for instance. Because they do share some qualities, it has Harry worried for a long time.

The major characters need backup...both good and bad sides. The companions, the sidekicks, the family, friends, co-workers...the minions. These sort of characters.

And finally there are all the "little people", the characters that pass through the story with but one chore...to deliver clues, to get killed, to bring dinner to the table...all things that need to be done for some reason within your story and that can't be handled by the upper rung of characters.

Yes, there is a social structure to your cast: the majors carry the story and the burden of the action, POV, danger, etc.; the secondary rung backs them up, helps out, gets in trouble, helps them out of trouble, whatever is demanded in the plot; then the thirdenary rung fills in all the odd jobs that remain.

Oddly enough, there are far more characters in the thirdenary group than in the other two rungs added together. The trick is to not get carried away and spending too much time describing or stretching scenes with the "little people". Sometimes we simply make then too darn fascinating.

Beth Daniels
www.RomanceAndMystery.com
WRITING STEAMPUNK by Beth Daniels
Now Available on KINDLE and NOOK
In Trade Paperback late in June 2011

Saturday, April 23, 2011

Talking Hands In Worldbuilding


Can a gesture make or break my story? Hardly. In fact, it’s probably at the bottom of the list of things I need to think about to make my story a best seller. But, it is an out of the ordinary way of putting a face to my worldbuilding, especially the culture in the story. An image of Mr. Spock and his hand greeting pops into my head and standing right behind him is a whole culture of what it means to be Vulcan. “Live Long and Prosper.” A great gesture that lives on beyond the series.

In the mountains where I live, the old-timers will drive down the road in their old trucks and gesture to the oncoming cars or trucks checking out the reply. A greeting, yes. But it’s more of a non-verbal question and answer dialogue with fingers. As the oncoming vehicle approaches, the old-timer will lift one solitary finger of the left hand, the pointer. The gesture is saying, “Howdy. I’m from here. Who are you?” The response could be a “howdy back,” using again the one finger signal, indicating, “I am not a stranger.” As the vehicles pass, the drivers will eye each other and bob their heads. Confirmation made. Other responses could be lifting four fingers of the left hand with the thumb hugging the wheel, a two finger wave, or no reply at all. These responses say to the old-timer,“flatlanders, or downlanders, or folks from off the mountain.” These are only the surface meanings of the gestures. I would think that what's underneath is the only reasons for having a specific gesture that can give bulk to a character or a society.

Of course, any worldbuilding I can think up needs to be more than window dressing. Going back to my mountain gesture, what if in my story the main character is traveling through a secluded mountain region where there are two warring factions. What if not knowing the right greeting could get him killed.
I would love to know what gestures, if any, in books or movies have stood out in your mind. Do you think a gesture can help describe your character or the society in which you’re building?

If gestures interest you, here’s a site that describes a fistful. Chuckle.
http://www.juliantrubin.com/encyclopedia/psychology/hand_gesture.html

Till Next time,
Elizabeth

Wednesday, April 13, 2011

Your Character's World

I was originally going to put up a picture of a paper doll. You know the kind with the metal brads through the shoulders and hips. As I was gathering my ideas about building the character's world I realized that I was only thinking about humanoid characters, characters based on the physical world we as humans live in. I was seeing only superficial world building.

Superficial worldbuilding is not a bad thing. Here's my original idea for this post. Take that paper doll image and fill it in. What do its ears look like, its eyes? How many limbs? What kind of skin? Does it have any? As you can see, building a character like this is already interesting. Now, add things the character carries or wears. Where do they come from? How did the character come by them? See? We have another level of building a world from the character out, taking us to a different aspect of the world: its economy.

That's not my original idea, by the way. It came from a now-defunct podcast called "Shakespeare and Dragons" (you can still find the podcasts online here. Not all of the files work so if you can't download one version, try the next!). Focusing on the world this way is another means of managing the complexity of the worlds characters live in.

So, what is the idea I ended up with? It's this: What kind of world created your character? Take our friend Sarah. What kind of world created a woman who buys sex like coffee? We assumed it was a world a little like ours, similar cultural system (since there are places where sex is nearly as easily come by. Amsterdam, anyone?). However, this is SARAH, a female. How is her world different from ours? We assumed that her purchase was taller than she was, had a particular set of sexual organs that fit hers in a particular way. We also assumed that her purchase of sex was casual. What if she is making a necessary purchase, that the function of the process was reproduction and the use of non-bonded partners created a drone workforce? Oh, and she is not the womb! What kind of story will you write, now?

You got werewolves? What kind of world made them? Even if it is our more familiar world, what about it is so different that werewolves emerged? Or vampires? Think alternatives. We have alternative histories in Steampunk so, how about alternative evolution? Alternative cultural development?

After extending my image of Sarah, I started thinking of her society as being based on the life of bees or ants. It's not an original world, I'm sure, but it gives me another idea. What if instead of werewolves we were wolves? What would the world look like if it was based on wolf society? Wolf culture? What if Sarah's world were based on the wolf?

Just asking...

Saturday, April 9, 2011

Everybody's Got To Eat


What do you mean you haven't fed them? Beasties and story people need to eat. Beasties eat story people and they usually like them raw without any dressing. Story people on the other hand prefer their food, as a rule, cooked. It doesn't matter where home is to your characters. Whether it's on this planet, or two stars over, or in a completely different time-period they're going to get hungry. So, before those beasties munch away at your starving hero you need to feed him or her.


Where shall we start? Fast food? Why not? Fast food has been around long before the Golden Arches took over our eating habits. In the future, you can be sure after we have colonized other planets there will be little space ships pulling up to a fast food chain along the Milky Way.


For now, let me take you to London in 1890 where my work in progress, "The Doll Maker" takes place. In this cold, grey world fast food and street vendors were an essential part of the day-to-day living. One particular young character in my story has told me he thinks about food all the time. Don't you Sebastian?


Sebastian: Aye. Though, since I've been working at the theatre, not the Penny Gaffs mind you, I eat more regular. I work the ghost-making machine for the plays that needs'em. Ghosts. It's a good living, better than I had before.


EWG: What's your favorite food to eat?


Sebastian: Hard to say, Miss. When you haven't eaten in a day, what you like is different than when you've had a morsel a few hours before. Ain't it? When the gnawing in my stomach is so bad and that's all I notice. It's a cup of hot soup, I wants. I could see a piece of beef or mutton in the cook shop and it does nothing for me. For a penny, I can have two cups of pea soup. Soup makes me feel safe and toasty like a warm bed.


But, if I hear the Tatoes man calling, "Tatoes. Hot! Hot! Hot! my mouth waters something bad. As soon as I catch sight of the steam coming out the the guv'nor's red tin can, I've got to have one. Hot tatoe with butter and pepper. Makes you feel right good.


EWG: Potatoes with butter, yumm. What about something sweet?


Sebastian: Ah, sweets are for them that have had their stomach filled. Besides, it's gone before you've even had time to enjoy it. When you only have a penny to spend, a sweet dream is not going to fill your stomach. Listen Miss, I need to get back to me job. Best not to stand here too long, if you get my meaning. I can walk you to where you need to go.


EWG: Thank you. I'll be all right.


So, what do your characters want to eat? Yes, I know feeding your story people seems so small when you have a whole world to build. But remember, whether or not you choose to use the information gathered for your worldbuilding will depend on if it enhances or contributes something to move your story forward. Certainly if you don't use the research it will still enrich the image in your mind of the world and characters you are creating. Ultimately, it will be a world your readers will want to call home or at least stay for awhile. By the way, what's for dinner? I'm hungry.


PS: Here's a great site for Victorian England research: www.victorianlondon.org

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